How to vote on greenlight

broken image
broken image
broken image

Oh and my first day as a fulltime indie dev was April 14th so I got to spend plenty of time refreshing that stats page (all day long, every day!). On April 9th I submitted it to Steam Greenlight and it was Greenlit in the batch of May 14th some 35 days later. Since last October I've been building a game called Guild of Dungeoneering which is a kind of reverse-roguelike with a pen-on-graph-paper aesthetic. Lets ignore for now what this rash of games is going to do for your game's release (hint: find an audience outside Steam) and instead address the question ' How hard is it to get through Greenlight in 2014?'.

broken image

Fortunately in January Valve started ramping up the number of games they were Greenlighting and right now they are accepting a batch of 75 games every two weeks. Even with the launch of Greenlight, their crowdsourced vetting service, it was extremely difficult as recently as last September. Steam's almost-monopoly causes some real problems, with gamers often refusing to buy games from you directly, saying 'I'd buy it if it was on Steam'. A couple of years ago it was basically impossible as an indie dev to get onto Steam.